Antyk Studio present

OSIRIS

Unreal Engine 5 Game Project Student
16.67ms
Render Cost (1080p)
60fps
Target Performance
Full Baked
Lighting Type

Project Overview

OSIRIS is a sci-fi survival experience set on the exoplanet K2-18b, renamed Osiris. After a pharmaceutical experiment involving a regenerative alien plant spirals out of control, a parasitic infection devastates the Gaia research base. Players awaken alone in the aftermath, forced to explore a hostile environment, uncover the truth behind the outbreak, and find a way to escape before the infection claims them.

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Technical Stack

  • Engine: Unreal Engine 5.4
  • Language: Blueprint
  • Lighting Model: Full Baked Light
  • Optimization: LODs, Atlas, HISM, ISM, Glass Dithering, Custom Distance Culling

Challenges & Solutions

1. Optimizing Lighting While Preserving Visual Quality

Achieving realistic, atmospheric lighting with fully baked lighting, SSR, and Indirect Lighting Cache without overloading memory or hurting performance. Volumes without overloading memory or dropping performance.

Solution: We used automatic lightmap resolution tools to optimize lightmaps per mesh and leveraged Indirect Lighting Cache volumes to enhance dynamic indirect lighting. SSR was balanced to provide realistic reflections while maintaining stable performance.

2. Scene & Asset Performance

Dense environments with many small props and modular assets caused high draw calls and reduced framerate.

Solution: We implemented custom LODs, distance culling volumes for small meshes, and used ISM/HISM for repeated assets. This reduced draw calls while keeping the world visually rich.

OSIRIS Gameplay Showcase